AI Insights · Timothy · July 2024
Top 5 First Person Games in Switzerland Q2 2024
The top five first-person games in Switzerland for Q2 2024 showed varied performance in downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
In the second quarter of 2024, the top five first-person games in Switzerland exhibited diverse trends in downloads, revenue, and weekly active users, according to data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw weekly revenue fluctuate, peaking at approximately $111K in the week of May 27 and dipping to around $35K by mid-June. Downloads maintained a steady pace, averaging around 1.2K per week. Weekly active users started the quarter at 36.4K, experiencing a slight decline to about 30.5K by the end of June.
Chapters: Interactive Stories, published by Crazy Maple Studio, Inc., had stable revenue with a notable increase to $11.9K in the final week of June. Downloads were relatively low, ranging from 261 to 470 weekly. Active users showed a slight decline from 2.7K at the beginning of April to 2.4K by the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. experienced a decrease in weekly revenue, starting at around $10.9K and dropping to about $5.6K by late June. Downloads were modest, peaking at 911 in mid-May before declining to 152 by the end of the quarter. Active users showed an upward trend mid-quarter, reaching 2.3K in May, but fell to approximately 1.3K by the end of June.
Minecraft from Mojang had consistent weekly revenue, averaging around $7.5K, with a slight upsurge to $8.2K in the last week of June. Downloads were stable, averaging around 240 per week. The game enjoyed a strong increase in weekly active users, rising from 54.3K at the start of April to 59.6K by the end of June.
Call of Duty®: Warzone™ Mobile, also by Activision Publishing, Inc., showed a significant decline in weekly revenue from $20K in early April to just $1.3K by the end of June. Downloads followed a downward trend, dropping from 5K in early April to 614 weekly by late June. However, active users remained relatively steady, starting at 13.1K and ending at 10.3K.
For a more detailed analysis and additional insights, visit Sensor Tower.